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Escape Chain

Every successful run follows the same four stages. The randomized part is where each cube and cabinet spawn, not whether you need them.

SObjective

Match the colored cubes

Move one cube at a time, reset route between carries, use jiggle on stuck cubes.

RoleSetup
TypeStep 1 of 4
ObtainCarry one cube at a time to its matching pad (red, yellow, blue)
Best ForTriggering the Wire Cutter rope
Carry one cube at a timeCube stair trick shortcutJiggle stuck cubes
SObjective

Collect the Wire Cutter

Rope drops automatically; no extra search required.

RoleAcquisition
TypeStep 2 of 4
ObtainInteract with the rope that drops once all three cubes are seated
Best ForCutting the EXIT door's wiring panel
Auto-dropPrompt: rope interactRequired for EXIT
SObjective

Find the Key in a cabinet

The Key spawns in one of many cabinets and its location changes each run. Empty cabinets can be cancelled.

RoleAcquisition
TypeStep 3 of 4
ObtainSearch random wooden cabinets via the Search prompt
Best ForUnlocking the EXIT door's Key panel
Randomized spawnCancel empty cabinetsCo-op split
SObjective

Secure the Keycard from The Locust

Touching The Locust triggers instant-kill. Plan retreat before approaching.

RoleStandoff
TypeStep 4 of 4
ObtainSneak behind, reach through wall gap, or pick up after death
Best ForFinal escape trigger
Sneak pickupWall-gap pickupPost-death pickup

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link escape entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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